Graphics & Design/ chapter · Design

Drawn by whoever writes the code.

Name, logo, colours and screens are done in-house, and nothing gets lost between the drawing and the code.

/ Visual identity

The brand, from name to materials.

Name and logo

A name that sticks and a logo that works everywhere, from the shop sign to a phone.

Colours and character

How you sound and how you look. Written rules, so everything you put out matches.

Materials

Social, decks, packaging, print. The same face, everywhere.

MaterialsColours and rulesLogoName
Each layer rests on the one inside it. It starts with the name.
Let's talk A call, on us. You leave knowing what you need.
/ Product design & UX

Draw it first, build it after.

The screens, in rough

What goes where and what comes first. On paper, changing your mind costs nothing.

Parts that get reused

Buttons, forms and cards always the same. It stays consistent as it grows.

Something you can tap

You move around inside it before it exists. Better than a pile of slides.

in roughparts that get reusedsomething you can tap
We give the idea a shape and let someone try it, while changing it still costs nothing.
We are here after the handover too

Tell us what's on your mind.

First call free. You leave knowing what's worth doing, and what isn't.